top of page
Screenshot 2024-09-03 190218.png

Cry of Athena

Gameplay engineer, AI developer& game physics engineer

In the Cry of Athena project at Simulated Minds, I worked as a gameplay engineer, focusing on NPC locomotion, AI behavior tree development, and pathfinding. My role included designing and implementing realistic NPC movement, optimizing decision-making processes, and integrating physics-based gameplay elements.

Screenshot 2024-09-21 203420.png

© 2024 by Sunnatulla Esanov.

bottom of page