
I am a Game Developer with 6+ years of experience based on Tashkent, Uzbekistan. Feel free to reach out!
SKILLS:
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C++, C#, Blueprint programming
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Game physics Engineering
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Technical Animator
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Small team Leardership
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Machine Learning using Reinforced and MPC algorithms
Frameworks:
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Unreal Engine, Unity,
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Maya, Blender, Cascadeur
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Git, Perforce, Jira, Asana
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Pytorch, Isaac Gym, Omniverse
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Mujoco, Mujoco MPC
Projects

Gameplay Engineer, AI development & game physics engineer
Gameplayer engineer& Machine Learning engineer
VR developer programmer, Machine Learning Engineer
Tool Programmer
Software engineer& Vitual Cameraman


Contact
About me
I'm a game developer with a deep passion for physics-based locomotion. I love creating movement systems that feel natural, immersive, and fun to play with. My main focus is on making character movement more realistic and responsive, enhancing the overall gameplay experience.
Lately, I’ve been especially interested in using machine learning to tackle locomotion challenges. By blending traditional physics-based methods with data-driven approaches, I aim to develop more adaptive and intelligent movement mechanics.
With a strong background in game development and physics simulation, I’m always looking for new ways to improve motion dynamics in interactive environments.