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I am a Game Developer with 6+ years of experience based on Tashkent, Uzbekistan. Feel free to reach out!
SKILLS:
  • C++, C#, Blueprint programming
  • Game physics Engineering
  • Technical Animator
  • Small team Leardership
  • Machine Learning using Reinforced and MPC algorithms
 Frameworks:
  • Unreal Engine, Unity, 
  • Maya, Blender, Cascadeur
  • Git, Perforce, Jira, Asana
  • Pytorch, Isaac Gym, Omniverse
  • Mujoco, Mujoco MPC 
Blue Flowers
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Gameplay Engineer, AI development & game physics engineer

Gameplayer engineer& Machine Learning engineer

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VR developer programmer, Machine Learning Engineer

Tool Programmer

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Software engineer& Vitual Cameraman

Super League
Bony Labyrinth
QuantumLightBounce
Max Payne 3
Anchor 1
Blue Flowers
About Me
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Contact
  • LinkedIn
  • GitHub
  • itch-io-icon-512x512-wwio9bi8
  • Youtube
  • X
  • Instagram
About me

I'm a game developer with a deep passion for physics-based locomotion. I love creating movement systems that feel natural, immersive, and fun to play with. My main focus is on making character movement more realistic and responsive, enhancing the overall gameplay experience.

Lately, I’ve been especially interested in using machine learning to tackle locomotion challenges. By blending traditional physics-based methods with data-driven approaches, I aim to develop more adaptive and intelligent movement mechanics.

With a strong background in game development and physics simulation, I’m always looking for new ways to improve motion dynamics in interactive environments.

© 2024 by Sunnatulla Esanov.

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